Friday, March 27, 2020

Assignments for week of 3.30


First Grade:

Continue to work on Genius Hour Jr: research, product creation, notecards, practice  

Brainteaser: Complete the spring crossword: Spring Crossword at woojr

da Vinci STEAM Challenge: Remember how excited we were to build pasta bridges? Don’t worry – you can do it at home! Since we don’t want to use all the pasta in your pantry, you may use any materials you would like!

Here are your criteria and constraints:
      -A small toy car must be able to pass underneath your bridge
      -Your bridge must be at least 10 inches long
      -You may use any materials that you have available at your house (cardboard, paper, toothpicks, q-tips, paperclips, etc)
     - Your bridge must be able to hold the weight of a small paperback book for 10 seconds without collapsing

       *We completed some research on bridges in class, but you may want to look at some pictures of real bridges for inspiration.

Share your bridge design on flipgrid! (see dojo for code)


Second Grade:

Continue to work on Genius Hour Jr: research, product creation, notecards, practice  

Brainteaser: Choose a cryptogram to complete: Cryptogram at woojr
*Check out these tips on solving a cryptogram if you need a refresher: Puzzle Baron Cryptogram Tips
*If you need hints, ask your parents to peek at the answer key

STEAM Activity: Pablo Picasso was a unique artist as we have learned. He needs your help to fill his new art gallery. Unfortunately, you have limited supplies to create this art. Using these materials only: paper, aluminum foil, plastic wrap, yarn, paper plates and two other materials of your choice create a piece of art of your choice that you think Pablo Picasso would like (portrait, collage, sculpture, Cubism). You can use as many or as few materials on the list (two materials would be the minimum). You may use these tools and other items: scissors, glue stick, tape. Create a name for your piece of art and sign your name as the artist. Share your piece on flipgrid! (See dojo for code) 


Third Grade:

Research question: There are pros and cons to everything! Make a pros and cons list for distance learning (sleeping in! 😊 no teacher hugs… ). Here is an example of a pros and cons list for owning a dog.


Brainteaser: Choose a cryptogram to complete: Spring cryptogram at woojr

*Check out these tips on solving a cryptogram if you need a refresher: 
*If you need hints, ask your parents to peek at the answer key

Genius Hour: Research packet completed (questions and outline), product, notecards, practice in front of family, planned how you could share your presentation with a larger audience like we talked about in class (also on the rubric that went home on parent letter). Could you make a flier to give out to your homeroom, make a poster to hang on a wall at Davis when we return, present to your homeroom or another classroom when we return, create a web page or blog? These are just some ideas.  You will get more points on your presentation if you do this. 

Coding with Nearpod: We were really trying to avoid adding more websites and passwords to your load, but this is such a great resource. We don’t have our rovers, so we can’t continue with their programming. This is the next best thing! We think you will really enjoy it!

Go to: nearpod

Code to join: TMIGJ

This will instantly take you to a self-paced intro lesson to coding. The first lesson is pretty basic, but it will get more challenging as we go on. Just complete the first lesson this week.



Fourth Grade:

Finish Genius Hour: Research packet completed (questions and outline), product, notecards, practice in front of family, planned how you could share your presentation with a larger audience like we talked about in class (also on the rubric – see blog post with link). Could you make a flier to give out to your homeroom, make a poster to hang on a wall at Davis when we return, present to your homeroom or another classroom when we return, create a web page or blog? These are just some ideas.  You will get more points on your presentation if you do this. 

Brainteaser: Puzzle Barron Campsites: Campsites Puzzle
*Read the rules carefully and start with ‘extra small’ and ‘easy’ settings. It is a challenge but fun!

Research Question: Create a 3-5 question survey of your choice (for example: What’s your favorite kind of ice cream? What toppings do you like? Do you like your ice cream in a cone or cup) Survey your family by recording their answers to your questions.  Choose a way to display your results: circle graph, bar graph, picto graph...) Save your results in your Target Home Folder until we return. 

Divergent and Communication Activity: The next activity in our Cool Communicator Micro- Unit is Scenario Creation.  Students will think of a scene from everyday life, a book, a movie, an event or of their choice.  The scene should be short and just show a small part of something bigger. Students will create a written script (to be written like a play) of this scene.  They will use their Theater Troupe Tables as the actors for the scene.  Every person from the table will have a speaking part. Voices and props may be used in scenarios.  The script may be handwritten or typed.  It should be about a half to a full page long.  Please save this in your Target Home folder for when we return. 


Fifth Grade:

Brainteaser: Puzzle Barron Campsites: Campsites Puzzle
*Read the rules carefully and start with ‘extra small’ and ‘easy’ settings. It is a challenge but fun!

Research Question: Using a device or laptop, write an answer to this question and bring to class when we return: What creates fog? Which parts of our country see the most fog and why?  

Continue to work on your Target Talk: research, notecards, practice  

STEM Challenge: Create your own STEM Challenge!  

You have been part of enough STEM challenges to know what one looks like! You will write your own STEM challenge that will be formatted like you are the teacher giving it to your students. Create your own packet with all pieces of the design process below. We will vote on challenges when we return to school and the best one will be chosen as a class activity. Your challenge will be among our four table groups. You will be the instructor/facilitator for this activity providing directions and deciding the challenge winner. I will copy your packet for students and provide the materials.  

1. Ask: Think of a problem that that uses your divergent thinking skills. Write a problem scenario. (Ex. Oh, no! You have to build a bridge over the creek in your neighborhood because you need to deliver a birthday card to your best friend and the roads are being repaved. The bridge must be created only with... You can you use only these tools... And you only have … much time to build it)  

2. Research: Decide what research needs to be done to solve your problem. (Ex. For the problem I listed...research how bridges are made, what makes them strong, what different bridges look like for going over land, water, etc.)

3. Imagine: What materials are available? Think of materials people would use as a model of the real thing (ex. cardboard, aluminum foil, plastic wrap, craft sticks, plastic bags, other..) What tools are you able to use: (ex. scissors, glue, tape..) Will your materials have a budget attached (ex. $25 budget total and each item costs a certain amount including tools? Or no budget?)  

4. Plan: How much time will your classmates have to create a plan? (ex. 20 minutes, 30 minutes, 4O minutes?) Provide a plan sheet in your challenge for students to sketch a plan.  

5. Create: Table groups will create a prototype to match their solution to the problem using the plan sheet as a guide and the materials provided. One prototype per group. How much time will they have?  

6. Test: Groups will test their prototypes and you will see if they met your criteria. You will determine the challenge winner.  

7. Improve: All good engineers think of a way they could improve their design. Add a space in your challenge packet where groups can draw or describe an improvement. You will determine a second place winner after improvements are made and they are tested.  


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